Greg formed BioWare Corp. with Ray Muzyka and Augustine Yip officially in 1995; the company informally began operations in the early 1990s as Greg, Ray and Aug collaborated initially on medical education software then transitioned into videogame development. BioWare’s first project was Shattered Steel, a giant robot 3D combat game published by Interplay in 1996. This was followed by Baldur’s Gate, an official Dungeons and Dragons roleplaying game published by Interplay, and a huge hit that put BioWare on the map for gamers around the world.
BioWare went on to build a number of award winning and classic games such as Baldur’s Gate II: Shadows of Amn, Neverwinter Nights, MDK2, Star Wars: Knights of the Old Republic, Jade Empire, Sonic Chronicles: The Dark Brotherhood, the Dragon Age Series, the Mass Effect Series and Star Wars: The Old Republic.
BioWare was purchased by Elevation Partners, a private equity firm in 2005, and later by Electronic Arts, one of the largest game publishers in the world, in 2007, in one of the largest private sales ever in the videogame space.
As of Fall 2012 BioWare has a number of offices across North America, including the original studio in Edmonton, Alberta, Canada and others in Montreal, Los Angeles, San Francisco, Sacramento, Washington D.C. and Austin, Texas.
Greg and his business partner Ray Muzyka left BioWare in Fall 2012.